All Army Attack Cards
Updated
Read the card, then the tag. All Army Attack's shop screenshots show a row of cards under a round counter, with Neutral and Plant printed on the cards whose text can be read. Most card titles on those shots are too small to trust. The effect lines are not.
The store page says characters and maps bring their own card pools, and that you mix characters, factions, cards, and battlefield setups. It also says you customize and mutate. The screenshots are the first place those verbs show up as rules text. Press counts for the demo say more than 70 cards. That count is on the demo page. The lines below are the ones a store image actually prints.
| Name | Tag | Legible text |
|---|---|---|
| Row clear | Neutral | Deploy: Destroy all cards in the same row and gain all Units |
| Mutate | Plant | End of turn: Mutate 2 Units |
| Reinforcement gold | Neutral | Whenever Reinforcement triggers: Gain +20 Gold |
| Troops income | Neutral | Start of turn: for every 1 unit in this Troops card, gain gold, with a cap line that reads 100 gold |
| Free shop card | Neutral | Make 1 random cards in the Shop free |
| Gold spent | Plant | For every 60 Gold spent: Gain +2 free Refreshes and +1 Volcano Mush |
The names in that table are labels for the lines, not official card titles. Where a title could not be read, it is left off.
How to use the row
Gold is the shop's language. One shot shows a gold total in the hundreds beside Refresh and Upgrade. A Plant card pays every 60 gold spent, grants free Refreshes, and adds Volcano Mush. A Neutral card makes a random shop card free. Another Neutral card pays when Reinforcement triggers. A troops card pays gold at the start of the turn for each unit on it, with a cap line that reads 100 gold. The per-unit digit on that card is muddy at screenshot size, so the cap is the number to remember, not a guessed +1 or +10.
Refresh is a tool, not a panic button. Free Refreshes from the 60-gold card are the efficient version. Paying for Refresh before you know a tag is how a short demo run goes broke. Upgrade sits next to Base Level, which reads Max on one shot and Lv.5 on another. Upgrading the base is a separate purchase from buying a unit. The home base page is where that level lives between fights.
Tip: If a card's trigger is "start of turn" or "end of turn," it is a prep card. If the trigger is "deploy," it happens as you play it. Buy deploy effects when the row in front of you is the problem. Buy turn effects when you will survive long enough to see them.
Tags
Neutral and Plant are the tags the shop image prints. The store text also says factions, and the briefing says to experiment with factions. A full faction list is unconfirmed. Use the visible tags until the demo names more. The factions page keeps that boundary.
Plant is not "the nature deck" in a vacuum. The readable Plant lines mutate two units at end of turn, and pay Volcano Mush plus free Refreshes for gold spent. Neutral lines move units, gold, and shop prices around. A row-clear Neutral card destroys the other cards in its row and takes their units. That is a pivot button. Use it when the row is good and you want the bodies, not when the row is a curse you needed to sell. Bosses includes Dead End, which blocks selling for a turn. A row-clear is a different answer on that turn.
What a preview adds, and what it does not
A hands-on preview describes merging three identical unit cards into a stronger unit. The store page and these screenshots do not show that rule. Leave it unconfirmed. Do not build a buy order around a third copy until the demo confirms the merge. The units page says the same thing in the context of army size.
Warcluck's tooltip adds one more card-like line: an exclusive troop, Rifle Chick, beside "All Army Attack" and "all troops on the field gain +1." That is commander content. Read it on the Warcluck page before you assume every commander shares it.
Verdict: Learn six lines, not seventy cards. Row clear, mutate, reinforcement gold, troops income, a free shop card, and the 60-gold Refresh plan will carry a first Prologue. Replace them when a map's pool takes them away.
FAQ
Why do some cards say Troops card?
The income line says "for every 1 unit in this Troops card." A troops card is a card that holds a stack, and the payout scales with that stack, up to the printed cap. Artillery is named in the store text and is not given a separate tag on this screenshot.
Is the shop the Treasure Shop?
The base screens label a Treasure Shop tab. The battle-prep row is a different screen, with Refresh and GO. Press calls a Treasure Shop demo-exclusive. Both can exist. Treasures separates them.
Where do new cards get recorded?
Here, when a screenshot or the demo makes the title and the text legible, and in the update log when a patch changes a line.
Sources: Steam store page, store screenshots